"This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices"-Provided by publisher. Additional Details but rather circulate as commodities BINDING : PAPERBACK BRAND : Swalwell, Melanie (EDT)/ Wilson, Jason (EDT) LANGUAGE : ENG SUBJECT : SPORTS
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