An introduction to 3D games programming explains how to utilize Java 3D and JOGL to create unique games, discussing such topics as multitextured landscapes, backgrounds and overlays, J2SE 6 applications, building a game pad controller with JInput, the P5 Data Glove, and more. (Advanced) Additional Details \N BOOK TYPE : NF BRAND : DAVISON, ANDREW DEWEY CLASSIFICATION : 005 LANGUAGE : ENGLISH NUMBER OF PAGES : 498 PUBLISH DATE : 2007/04/30 PUBLISHER IMPRINT CODE : APRSS PUBLISHER NAME : SPRINGER-VERLAG NEW YORK INC RETURNS ACCEPTED? : YES SKU : 9781590598177 UPC : 9781590598177
|