Illustrates how to use physics to infuse compelling and realistic action into game programming through mathematical models that accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats. Original. (Intermediate) Additional Details \N BOOK TYPE : NF BRAND : PALMER, GRANT LANGUAGE : ENGLISH NUMBER OF PAGES : 444 PUBLISHER IMPRINT CODE : APRSS PUBLISHER NAME : SPRINGER-VERLAG NEW YORK INC RETURNS ACCEPTED? : YES SKU : 9781590594728 UPC : 9781590594728
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